Don’t get us wrong, it does its job but it makes for a very generic experience. All of this comes together to deliver a pretty bland presentation. The same can be said about the weapons and monsters, as they sound exactly like you would expect them to sound. The soundtrack has an ominous aura about it, which fits the setting and levels perfectly but it also doesn’t do anything to stand out from the crowd. Remedium: Sentinels’ sound design is there to accompany the gameplay, and it doesn’t do anything more than that. The different golems, however, vary in design enough to make them feel unique. Most of the mutants fall into a handful of categories with just different colors or bigger versions of the same models. The levels look really bland and a lot like each other, just like the enemy designs. It’s made to just boot up the game and slay some monsters, no questions asked.īeing a pretty cheap indie game by a small developer, the expectations for Remedium: Sentinels’ graphics aren’t that high, and they deliver exactly what you would expect. Since the game is purely focused on gameplay, the lack of narrative isn’t that big of a deal. The only thing present is a bestiary that delivers a bit of information on the mutants. During the game itself, there are no things like cutscenes or dialogue to further expand the characters or the world. This is all the story you’re going to get, and it is mostly found in the game’s description before you boot it up. Since these monsters have been around for more than a hundred years, it’s pretty clear there isn’t a cure, so the Sentinels are humanity’s last hope. In Remedium: Sentinels you take on the role of a golem, known as a Sentinel, to fight the horde of mutants created by the Grey Plague. Remedium: Sentinels is one of these clones that puts you against an army of mutant monsters. Now it seems that Vampire Survivors, with its addicting gameplay loop of upgrading your heroes against hordes of enemies, is the next in line to deliver a slew of clones. The most popular examples are probably Soulslikes and Metroidvanias. Every now and then a game releases with an incredible gameplay concept that is an instant hit, inspiring people to copy this formula and give their own spin to it.
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